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The timer added a lot to it's replay value, and works as a scoring system for the type of game this is

Perhaps the next improvements would be to reset the timer after death if one hasn't passed the first checkpoint to make it less necessary for players to hit R, and some QoL stuff like being able to Escape the Escape menu, audio, and a change in the 'win screen' when reaching the second to last checkpoint.

Overall this was great to play, well done! It's now not just a game for Markus ;)